BETA version of POTION OF ULTIMATE CHANCE
Kinda risky potion
0-4 Enlarge Person (PERMANENT)
5-9 Reduce Person (permanent too)
10-14 Water Breathing (3 hours after used)
15-19 Dispell magic (as spell)
20-24 Fly (as spell)
25-29 Darkvision (60 feet, permanent)
30-34 Blindness (permanent)
35-39 Stone Skin (as spell)
40-44 Polymorph into donkey (2 days and theres no saves)
45-49 Passwall (as spell)
50-54 False Vision (as the nice little spell)
55-59 True seeing (5 hours)
60-64 Antimagic Field (another nice little spell from players handbook)
65-69 Simulacrum (wink: DMs can control these and make lotsa bad stuff with a cute little clone)
70-74 Reverse Gravity (see another spell in players handbook)
75-79 Control weather (after the users mood in the drinking moment and 3 hours forward
80-84 Otto's Irresistible Dance (speaks for itself I think)
85-89 Heal (as spell)
90-94 Harm (as spell too
95-100 Change Gender! (changes gender permanent!)
The Wizards of Old once had a brewing contest, and all wizards came with their own potion... when the prize SHOULD be given to an Archmage named Lucian Blackrose, the potions was stolen by the thief guild in Netherwind city, and mixed and they got 5 of these potions out of it... the only 5 existing. The thiefs was hunted down by the wizards, and the fight between Lucian and head of the Thief guild was a most AMAZING battle. Lucian Blackrose is still known to exist, even that no-one knows if its in life or he has turned into an undead (he hates them like pest so DMs, please dont make him a lich or alike)
This potion is clear as the purest water and has a smell like laventer over it
If tried identified DM needs to roll percent to see what ability will be discoverd. Both the name AND the rolled ability will be known to the caster

