This is short tory about one she blessed with luck for a short duration.
He was a 2nd level Bard and pretty standard with regards to stats. Pretty good dex, int and cha, but below average in str and con.
But the dice roll I made for him was hopeless! In a fight he was unable to score a hit, his instrument checks sucked and generally had tough luck with most rolls.
But... he was one hell of fun to play!

Then came the day where the band had cornered the Main Bad Guy's stooge in a small cabin out in the countryside. As the villain fled across the plain, and the cabable fighters of the group was busy defeating his skeletons, the Bard set after the fugitive.
First he jumps on a horse and kicks it into full run (he was raised at sea and had no riding skills at all... but a dam good dex-roll!).
Seeing the Bard coming after him, the villain grabs a crossbow, turns and fires. With another high roll, the Bard slides down on the side of the horse, avoiding the bolt, then rolls up again.
Catchin up with the fleeing stooge, the Bard jumps from the horse with another great roll, tackles the villain from behind, plows him down in the grond, makes a somersault and lands unharmed, drawing his rapier and putting it to the moaning stooge's neck... no roll under 17 was made for that string of actions!
So, anyone else who got a tale about how pure luck and good rolls saved their hopeless character?