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The Dragonboard • View topic - Magic: Crossover Wars

Magic: Crossover Wars

This is the shared forum for all the comic and events of the 2007 webcomic event of the .

Magic: Crossover Wars

Postby littlebeast » Tue Oct 02, 2007 4:17 am

Inspired by in ....

Make MTG cards for Crossover Wars people/places/events/concepts/whatever! :D


And to start it off, I'll copy the one I did of Catnap. Err, with a slight edit.


Corporal Max Catnap [3][U]
Legendary: Anthro Cat
T: Counter target ability.
0: Counter target ability that targets [CARDNAME]
If there is a Anthro or Furry other than [CARDNAME] in play, flip [CARDNAME]
1/2

Flip side:
Catnap (Rage mode)
Legendary: Anthro Cat
If there is no Anthro or Furry other than [CARDNAME] in play, flip [CARDNAME]
5/5

Hmm... now that I think on it... we could make a whole new system for this, if we wanted to.... But oh well. Anycase, I'd advise not worrying too much how it interacts with existing cards in official MTG, but then that's just me. You can if you want.

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Postby Ankhareon » Tue Oct 02, 2007 10:11 am

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A little something I whipped up in MSE
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Postby Ajac » Wed Oct 03, 2007 2:27 am

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Postby Ankhareon » Wed Oct 03, 2007 3:23 am

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there you go
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Postby Net » Wed Oct 03, 2007 4:13 am

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Postby Ankhareon » Wed Oct 03, 2007 6:36 am

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Postby Amon Star » Fri Oct 05, 2007 1:54 pm

Here's one that I did over in the Mayhem Thread, slightly edited. I may have only been a bit player in the Wars, but at least I can say "I Was There!"

Amon Star, Bunny Sub Commander [2][G][G]
Legendary Creature: Shapeshifter
[2][G][G]: Regenerate [CARDNAME].
[G]: [CARDNAME] gains one of the following abilities: Banding, First Strike, Rampage 1 or Trample. This ability can only be used once per turn.
[B]: Remove the top card from your Libary. [CARDNAME] gains Vigilance.
1/4.
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Postby Ankhareon » Sat Oct 06, 2007 12:39 am

renderedImage
Card'd

Dunno why I'm using the Futuresight frames, But I'll continue to do so for every card based on the wars simply because it'll fit
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Postby littlebeast » Sat Oct 06, 2007 1:01 am


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Postby Ti-Phil » Sat Oct 06, 2007 8:23 am

Normal Droid [2]
Artefact Droid
1/1 Bending (you know.. for the very beginning from Magic?)
[1] : Does one damage to target creature


Super Droid [4]
Artefact Droid
2/2
Flying
Bending

Adult droid [3]
Artefact Droid
2/1
Bending

Sparrow droid [B][B][2]
Artefact Droid
4/4
All droids gain +1/+1
Their technique is perfect... better than mine really... -Aggie

Forma Droid [4]
Artefact Droid
2/2
Upkeep [4]
[F][1] : Does one red damage on target player or creature.
[B][1] : Change target type to another target type for the rest of the turn.
Every turn, put a +1/+1 token on the Forma droid

Emissary droid [3]
Artefact Droid
1/1
Shadow
[1] : Emissary droid becomes a different type for the rest of the turn.
What..free publicity cannot harm anyone...right?
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Postby Ankhareon » Sat Oct 06, 2007 9:39 am

Here are my versions of those droids


EOU Droid [2]
Artifact Creature - Droid
Banding
1/1

Super Droid [4]
Artifact Creature - Droid
Flying, banding
2/2

Adult droid [2]
Banding
Artifact Creature - Droid
2/1

Sparrow droid [2][B][B]
Artifact Creature - Droid
All droids get +1/+1
Their technique is perfect... better than mine really... -Aggie
4/4

Forma Droid [4]
Artifact Creature - Droid
At the beginning of your upkeep pay [4] or sacrifice CARDNAME
[1][R] : CARDNAME does 1 damage to target creature or player
At the beginning of your upkeep, put a +1/+1 token on the Forma droid.
2/2

Emissary droid [2]
Artifact Creature - Droid
Shadow
[1] : Emissary droid's creature type becomes the creature type of your choice until end of turn
1/1
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Postby Amon Star » Sat Oct 06, 2007 11:59 am

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Postby Ajac » Sat Oct 06, 2007 6:17 pm

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Postby Ankhareon » Sun Oct 07, 2007 2:27 am

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Postby Ajac » Sun Oct 07, 2007 2:43 am

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Postby Ankhareon » Sun Oct 07, 2007 7:38 am

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Postby Amon Star » Sun Oct 07, 2007 11:30 am

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Postby littlebeast » Mon Oct 08, 2007 6:52 am


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Postby Ankhareon » Mon Oct 08, 2007 11:02 am

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Postby felneymike » Mon Oct 15, 2007 4:49 pm

My "contribution" was totally unofficial, and i have no idea how MTG works. With that in mind, here we go

Detective Inspector Sarah Millman [3][U]
Ordinary: Human
Abilities:
-Distant pissed-off-ishness. Invincible to distraction by seduction, unless from a Polish Zeppelin captain
-Automatic: Point at an enemy and fire and they should die, unless bulletproof
1/2

Flip side:
Police Whistle: calls other Homonian Security-Defence force members (ie Police, Army, Fire, Ambulance/doctors, Navy, Airforce, Secret agents, Zombie patrol, Coastguard or Mountain rescue) to help
Ordinary: Human
If there is no Detective other than [CARDNAME] in play, flip [CARDNAME]
5/5
Salve o patria immortale
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